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Week 3 Breakdown: Mapping Out the Train

The third week of the project revolves around building the second of the three environments – the passenger train. Since the blocking of this environment is too simple for the week, I dove straight in and free modelled (using references from […]

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Week 1 Breakdown: Planning the Environments

Just before the designing process, I would have to decide what locations should be selected to be used as part of the experience of Project Cypher. For the first environment, the player will be using a naval aircraft carrier to insert and deploy […]

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