Situation

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Week 28 Breakdown: Building the Trainyard

Now that I have built the bunch of assets from last week, I can now start building the environment in the Unity game engine. From playing over 300 games, I am well familiar with how games levels work and their […]

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Week 27 Breakdown: Asset Modelling for Trainyard

I decided to choose the trainyard as a replacement for the moving train level as it conjoins with the level if I were to figure out how to make the original train idea and it stays on track with the […]

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Week 26 Breakdown: Issues with the Moving Train

I spent the last week trying to figure how to design the moving train level where the player is on the train moving at high speed to defuse a bomb. However moving the train the player is on creates reoccurring collision […]

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What is Situation?

The main plan of the game evolves around the player setting out to realistic terrorist scenarios, to neutralise the enemy and save the hostages. These scenarios span across public transports such as: Buses Trains Planes Public Roads/Motorways For more, see Here […]

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Week 20 Breakdown: Creating a Simple Main Menu

A main menu is typically useful for a player to navigate through the media, be it a game or film  so it would be appropriate to navigate through a starter screen to introduce the player to the project while also […]

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Week 19 Breakdown: Presentation

This week is the presentation of my project. I will be focusing compiling all the assets and other content I have already made to make quick showcase of my game, while explaining what my project is and how it can […]

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Week 18 Breakdown: Character Movement

Since the environments are designed for a First person Shooter game, I opted to use the First Person Controller Package pre-made by Unity and tweak it in the future. Simply right clicked the assets area > Import Package > Characters > […]

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Week 15 Breakdown: Asset Modelling – Part 9

The last week of creating assets for the environments. I had some spare time so I managed to create a couple more over target. (10 Assets) The assets this week are: – Vent #2 – Wheel Door – White Board – Wire […]

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Week 14 Breakdown: Asset Modelling – Part 8

The second from last week to start the environments. The assets this week are: – Pavement – Road – Back Buildings – Tray – Tripod Light – Tyre – Vent   ” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]Only 7 assets were met this week but overall on a […]

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