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Week 9 Breakdown: Asset Texturing – Part 2

Using Substance Painter. (Find out more in Documentation) Another software used to paint textures onto objects in games and films. I found the software to connect better with Unity than Quixel does as it explicitly defines each map for Unity. […]

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Week 8 Breakdown: Asset Texturing – Part 1

Using Quixel. So after reading and understanding the techniques and processes of Quixel Suite, this week is dedicated in testing and adapting to the new software. Since Quixel allows me to colour code ID maps (check Documentation for more), I […]

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Week 7 Breakdown: Asset Modelling – Part 3

Another week, another bunch of assets modelled and unwrapped. However during this week, more time was put towards the other projects in preparation for group work and other content. I still managed to reach the weekly target of 8 assets. […]

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Week 6 Breakdown: Asset Modelling – Part 2

Week 6 has brought more asset building as this is one of the main things that need to be fulfilled throughout the course of the project. I aim targeting to have at least 50 assets ready to place into the […]

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Week 5 Breakdown: Asset Modelling – Part 1

Week 5 starts off with dedicated modelling of assets that will be textured and placed in the environment, in the engine. Since assets are typically small and placed no larger than the environment, I can scale them in the engine […]

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Week 4 Breakdown: Mapping Out the Plane

For this week, the plane environment sketches have been developed to accommodate the third level of the game. The plane environment consists of: Cargo Hold Walkway/Office Second Class First Class Kitchen Cockpit All these areas will be explored during the course […]

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Week 1 Breakdown: Planning the Environments

Just before the designing process, I would have to decide what locations should be selected to be used as part of the experience of Project Cypher. For the first environment, the player will be using a naval aircraft carrier to insert and deploy […]

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