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Plane Breakdown

There are 7 sections to the┬áPlane interior: Side Room – Board Room Tables Screens Lights Chairs Cargo Hold Crates   Corridor Narrow passage Doors Top lights Signs Electrical Boxes Toilets Second Class Televisions Chairs Windows   Kitchen Cookers Fridge Shelves […]

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Week 20 Breakdown: Creating a Simple Main Menu

A main menu is typically useful for a player to navigate through the media, be it a game or film  so it would be appropriate to navigate through a starter screen to introduce the player to the project while also […]

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Week 19 Breakdown: Presentation

This week is the presentation of my project. I will be focusing compiling all the assets and other content I have already made to make quick showcase of my game, while explaining what my project is and how it can […]

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Week 18 Breakdown: Character Movement

Since the environments are designed for a First person Shooter game, I opted to use the First Person Controller Package pre-made by Unity and tweak it in the future. Simply right clicked the assets area > Import Package > Characters > […]

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Week 15 Breakdown: Asset Modelling – Part 9

The last week of creating assets for the environments. I had some spare time so I managed to create a couple more over target. (10 Assets) The assets this week are: – Vent #2 – Wheel Door – White Board – Wire […]

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Week 14 Breakdown: Asset Modelling – Part 8

The second from last week to start the environments. The assets this week are: – Pavement – Road – Back Buildings – Tray – Tripod Light – Tyre – Vent   ” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]Only 7 assets were met this week but overall on a […]

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Week 13 Breakdown: Asset Modelling – Part 7

Once again, another bunch of assets modelled and unwrapped. The target of 8 has been met. – Shotgun Shell – Stealth Bomber – Stealth Fighter – Stepladder – Stool – Table – Toolbox – Train Chair ” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]I feel that I need to create a […]

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Week 12 Breakdown: Asset Modelling – Part 6

Another week, another bunch of assets modelled and unwrapped. The target of 8 assets have been met. The assets this week are: – Missile – Silencer #1 – Pencil – Pipe – Pipe Outside – Plate – Silencer #2 – Radio ” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]

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Week 11 Breakdown: Asset Modelling – Part 5

Another week, another bunch of assets modelled and unwrapped. I only managed to reach a total of 7 assets this week. The assets this week are: – Hologram Table – Laser Sight – Light – Locker – Medikit – Metal I Beam – Milk Container ” […]

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Week 10 Breakdown: Asset Modelling – Part 4

Another week, another bunch of assets modelled and unwrapped. However during this week, more time was put towards the other projects in preparation for group work and other content. I still managed to reach the weekly target of 8 assets. […]

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