Situation

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Week 44 Breakdown: Inserting NPCs and Animations

Adding NPCS have always been at the back of my head to help increase the level and environment quality but this is 66% outsourced from fair use locations. Mixamo and Autodesk Character Generator; these places allow me to create my […]

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Week 43 Breakdown: Improving the Player Controller

I also decided to improve the FPS controller with more features such as a Radar, animated hands and weapon and Screen Space Ambient Occlusion script overlay. The Screen space Ambient is located in engine in a script package. I simply […]

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Week 41 Breakdown: Improving the Main Menu

The Main Menu screen is too bland in my opinion so I opted to add some animations and cameras movements to make the main menu better.   ” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]  I have added all three environments on the […]

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Week 40 Breakdown: Plane – Debugging

Debugging the last environment. The textures on the rear of the plane were not added correctly. Fixed. Scaled tweaked again. Size of the plane mesh increased to allow player fit through the doorway. The cockpit window is too high and […]

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Week 38 Breakdown: Plane – Tweaks & Features

Adding features on the planes, be it effects or mechanics, are necessary to make it more realistic and valid. Therefore I have added sound effects, clouds, scale tweaks, doors, assets and glass on the windows.    

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Week 37 Breakdown: Building the Plane Level

The plane level is in Unity and ready to be “built” (the whole mesh is imported as a whole group) and placed around the air where clouds and assets will be added into the mesh. I do think the plane […]

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Week 36 Breakdown: Creating the Plane Mesh

The last of the environments on the project. The plane environment is a small environment designed for close quarters. In this environment, the player has to escape the plane by running to the back of the plane. The design of […]

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Week 30 Breakdown: Learning Animation in Unity

Since there are many elements (including the train level) I need animated, I will learn how to animate properly on Unity. I have animated a small time a year ago and decided to brush up on my skills with animation […]

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What is Situation?

The main plan of the game evolves around the player setting out to realistic terrorist scenarios, to neutralise the enemy and save the hostages. These scenarios span across public transports such as: Buses Trains Planes Public Roads/Motorways For more, see Here […]

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