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Aircraft Carrier Breakdown

There are 6 sections to the battleship interior: Armoury Shelves Gun Case Weapons Armour Lights Table Benches Lockers Bridge Monitors Console Screens Wires Handles Tables Microphones Radio Phone Chairs Documents Any paperwork (Books, Folders etc.) Briefing Tables Screens Lights Controls […]

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Week 23 Breakdown: Building Aircraft Carrier Inside

Now that the first scene is 90% complete and in a satisfactory condition, it is time to move onto the inside of the Aircraft Carrier. As mentioned a month or two ago in an earlier blog post, the design of […]

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Week 22 Breakdown: Aircraft Carrier – Debugging

This week is dedicated to solving any issues that has affected the scene – AC Outside. There have been issues with the invisible barriers, the player could wall run corners of the barriers and get out the area. This has […]

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Week 21 Breakdown: Aircraft Carrier Outside – Tweaks & Features

Now that the main elements in the game engine are compiled on the Aircraft Carrier exterior, I can now polish it a little more, fix the bugs, glitches and add any minor mechanics or assets to design the environment. I […]

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Week 20 Breakdown: Creating a Simple Main Menu

A main menu is typically useful for a player to navigate through the media, be it a game or film  so it would be appropriate to navigate through a starter screen to introduce the player to the project while also […]

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Week 19 Breakdown: Presentation

This week is the presentation of my project. I will be focusing compiling all the assets and other content I have already made to make quick showcase of my game, while explaining what my project is and how it can […]

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Week 18 Breakdown: Character Movement

Since the environments are designed for a First person Shooter game, I opted to use the First Person Controller Package pre-made by Unity and tweak it in the future. Simply right clicked the assets area > Import Package > Characters > […]

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Week 17 Breakdown: Building Aircraft Carrier Outside

Now that the meshes are built, it is time to start applying the textures to the Aircraft Carrier on Maya, using Photoshop. Using many reference images, I carefully designed and applied the textures similar to a real life design. The […]

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Week 16 Breakdown: Making Aircraft Carrier Mesh

Using the inspirations I gathered at an earlier date, I started designing the Aircraft Carrier.   ” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″] The Aircraft carrier is split up into pieces, the Deck, the Bridge area, the Tower areas and the Corridors, Canteen, […]

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Week 15 Breakdown: Asset Modelling – Part 9

The last week of creating assets for the environments. I had some spare time so I managed to create a couple more over target. (10 Assets) The assets this week are: – Vent #2 – Wheel Door – White Board – Wire […]

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