Situation

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Week 44 Breakdown: Inserting NPCs and Animations

Adding NPCS have always been at the back of my head to help increase the level and environment quality but this is 66% outsourced from fair use locations. Mixamo and Autodesk Character Generator; these places allow me to create my […]

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Week 43 Breakdown: Improving the Player Controller

I also decided to improve the FPS controller with more features such as a Radar, animated hands and weapon and Screen Space Ambient Occlusion script overlay. The Screen space Ambient is located in engine in a script package. I simply […]

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Week 42 Breakdown: Creating a Cutscene Intro

I had a short time and wanted to learn timers on C#. Therefore, I chose to create a short intro cutscene where the player enters the environment, sitting on the side of the helicopter’s minigun. It’s just a short addition […]

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Week 41 Breakdown: Improving the Main Menu

The Main Menu screen is too bland in my opinion so I opted to add some animations and cameras movements to make the main menu better.   ” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]  I have added all three environments on the […]

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Week 39 Breakdown: Aircraft Carrier Outside – Animation

Since I have learnt animation, I thought it would be good to add animations to my earlier environments and add moving helicopters, battleships, stealth bombers and fighters. These are small little animations on a loop but it helps add diversity […]

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Week 30 Breakdown: Learning Animation in Unity

Since there are many elements (including the train level) I need animated, I will learn how to animate properly on Unity. I have animated a small time a year ago and decided to brush up on my skills with animation […]

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Week 25 Breakdown: Aircraft Carrier Inside – Debugging

This week is dedicated towards debugging the interior of the Aircraft Carrier. Camera Meshes were solid and restricted jump / glitchy. Fixed Jump height has been decreased. Move speed has been decreased. Tripod light create frame drops. Fixed Chair Collisions […]

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What is Situation?

The main plan of the game evolves around the player setting out to realistic terrorist scenarios, to neutralise the enemy and save the hostages. These scenarios span across public transports such as: Buses Trains Planes Public Roads/Motorways For more, see Here […]

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Week 24 Breakdown: Aircraft Carrier Inside – Tweak & Features

This week is devoted to adding in the assets and features inside the Aircraft Carrier to give the environment it’s full design and backstory. Therefore I added, plenty of assets including cameras, barrels, beds, tables, bins, chairs, desks, weapons, barriers, […]

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