Situation

Posts By: Jordan Stapleton

Final Renders

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Development Evaulation

Development Evaluation I will be evaluating the project, how the product turned out and finalised, how I personally performed, and any difficulties that I have come across. I have also written an evaluation for SITUATION project itself which can be viewed […]

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SITUATION Evaulation

What is the product? SITUATION is a selection of maps that flow in the exact same way that it might if it were a game, but it is just environmental design for a game. If there is any extra time, I […]

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Week 45 Breakdown: Feedback and Tweaks

  User Feedback After the development of the project, I created a survey for my peers, as well as others, to fill out and respond their thoughts and feelings of the overall product.This will outline what others thought about the product, what […]

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Week 44 Breakdown: Inserting NPCs and Animations

Adding NPCS have always been at the back of my head to help increase the level and environment quality but this is 66% outsourced from fair use locations. Mixamo and Autodesk Character Generator; these places allow me to create my […]

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Week 43 Breakdown: Improving the Player Controller

I also decided to improve the FPS controller with more features such as a Radar, animated hands and weapon and Screen Space Ambient Occlusion script overlay. The Screen space Ambient is located in engine in a script package. I simply […]

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Week 42 Breakdown: Creating a Cutscene Intro

I had a short time and wanted to learn timers on C#. Therefore, I chose to create a short intro cutscene where the player enters the environment, sitting on the side of the helicopter’s minigun. It’s just a short addition […]

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Week 41 Breakdown: Improving the Main Menu

The Main Menu screen is too bland in my opinion so I opted to add some animations and cameras movements to make the main menu better.   ” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]  I have added all three environments on the […]

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Week 40 Breakdown: Plane – Debugging

Debugging the last environment. The textures on the rear of the plane were not added correctly. Fixed. Scaled tweaked again. Size of the plane mesh increased to allow player fit through the doorway. The cockpit window is too high and […]

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Week 39 Breakdown: Aircraft Carrier Outside – Animation

Since I have learnt animation, I thought it would be good to add animations to my earlier environments and add moving helicopters, battleships, stealth bombers and fighters. These are small little animations on a loop but it helps add diversity […]

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