I also decided to improve the FPS controller with more features such as a Radar, animated hands and weapon and Screen Space Ambient Occlusion script overlay.

The Screen space Ambient is located in engine in a script package. I simply tweaked the script to match the environments needs.

Screen Space Ambient Occlusion

Here is a screenshot of the upgraded version of the FPS Controller. The player now holds a gun (which changes in certain areas) and holds a radar.

First Person Controller Upgrade

Before

 

After