I had a short time and wanted to learn timers on C#. Therefore, I chose to create a short intro cutscene where the player enters the environment, sitting on the side of the helicopter’s minigun. It’s just a short addition with the spare time to teach myself how to create the helicopter mechanics, sounds and timings of animations in one section without loops. This also gives the player a reason to go to the Aircraft Carrier rather than simply spawn there with no explanation of backstory.
I did have FOV issues (which were fixed). And I could not understand math.f code and clamps on camera distances. I managed to clamp the x axis but not the y which allows the player to spin around unfortunately.