Adding in features on the level as simply running through the carriages is far too small to count for the train environment. With the addition of the train yard, this counts as extra now added onto the train area. To increase the time playable in the environment, I added flaming debris, out of barrels and fire which forces the player to jump to a second train where another barrier of debris leads the player back across the train before locating the bomb and disarming it.

There is a trigger located at the gaps of the train to restart the level so the player restarts to jump again.

The textures on the train have been tweaks.

Added a tunnel on a timer.

 

Changed directional light intensity when train enters tunnel.

 

Added a bomb defuse cutscene at the end of this level.