This week is to add in the lighting, assets and any other features that fills out the environment. I started by adding the light poles and attaching the lights to them to create the glow effect below. I also attached the halo lights to the lights themselves as they glow and give off an fog effect without inserting a fog particle system separately. This way the map can give off the illusion that there is fog apart with the dark, cloudy sky.


 To fully create a full environmental effect with the dark mud ground, I added in heavy rain.

Rain falling


In addition to the rain falling, I added the rain drops on the floor using a particle system.

I made a few broken buildings and added fire particle system.

Fire from buildings