The main plan of the game evolves around the player setting out to realistic terrorist scenarios, to neutralise the enemy and save the hostages. These scenarios span across public transports such as:
Buses
Trains
Planes
Public Roads/Motorways
For more, see Here
Hello JJ, do you have any research into these areas for terrorist styles gameplay? Or looked into other game to see how they use the scenario in gameplay? I’m interested into how this game would work and use the dynamic and level design.