This week is devoted to adding in the assets and features inside the Aircraft Carrier to give the environment it’s full design and backstory. Therefore I added, plenty of assets including cameras, barrels, beds, tables, bins, chairs, desks, weapons, barriers, vents, lights just to name a few.

Lighting is needed to help the player navigate the area and to give the environment a better look, therefore 52 point lights have been implemented into the scene along with the tweaked directional light to give the environment that metallic man made illumination from florescent lighting. I added in checkpoint markers (triggers) for the player to enter when they decide to go to their chosen environment.